PLAYFUL BY DESIGN Spring Symposium 2019 University of Illinois at Urbana-Champaign

The Future of the Playful University

Schedule of Events

Thursday, April 4th

Spurlock Museum  •  Central Core Gallery & Auditorium

2:00 to 3:00 pmNew Gallery Exhibit

Medieval chess pieceChess: Gymnasium of the Mind

Join us for the opening of a new Spurlock Central Core Gallery Exhibit, "Chess: Gymnasium of the Mind," featuring historical chess sets, with a demonstration of chess hacks— games that are variations of chess in pieces, board, or rules— created by University of Illinois students. Welcoming remarks by Kim Sheahan and David Dubin will mark provide context for the exhibit.

Before moving to the auditorium for the Keynote Address, the winners of the Main Library’s spring Re-Mix It Competition will be announced!


3:00 to 4:00 pmKeynote address

Image of Allen Turner

Allen Turner

Cultivating Voice:  An exploration of metabolizing narratives in the quest to create parables of play.

Allen Turner of the DePaul University College of Computing and Digital Media, is a  Black/Lakota/Irish game designer, storyteller, artist, dancer, author, and performer who believes in the power of play and story as fundamental, powerful medicines that shape our sense of self, relationships, and our connection to the cosmos.

As an educator, Allen extols play as a learning tool by educating teachers on how to bring games and game-like learning into their classrooms.

A 20-year veteran of the video games industry, he has worked on projects at Bungie Software (Myth, Myth II, Oni), Day 1 Studios (MechAssault), Wideload Games (Stubbs the Zombie, Hail to the Chimp), Marvel Comics and Disney Interactive Studios (Disney’s Guilty Party, Marvel XP).


4:00 to 4:55 pmReception

A reception in the Central Core Gallery will mark the launch of a campus-wide augmented reality game, within clues hidden within Spurlock's collections.


5:00 to 6:00 pmWine and Jazz

Continue the conversation (and the game), while listening to jazz, and sampling wine at Krannert Uncorked, featuring Ryan Byfield and Nuclei for reggae, soca, jazz, ska, R&B, neo-soul, and more.

This event is free, and takes place at the Krannert Center for the Performing Arts, northwest of Spurlock Museum.

Friday, April 5th

Registration

8:30 - 10:30am  •  Armory 151A TECH HUB

Come to the Tech Hub to sign in and get your name tag.  Pre-registrants will receive 2019 Playful by Design t-shirts!

We Invite you to tweet your Symposium experiences to #PlayfulByDesign, or share pics and video snippets to facebook.com/pbd.uiuc.

All-Day Demonstration Sessions

9:00 am to Noon  •  Armory 151A TECH HUB

The Tech Hub will be open in the morning for people to get playful with emerging technologies – VR and AR games, 3D printed tokens, Esports demos, and general Symposium information.


9:00 am to 3:30pm  •  Armory VR Lab

The VR Lab will be open from 9 to 3:30 for demonstrations of VR games and apps featured in the day's presentations.


1:30 to 3:30pm  •  Armory iFlex Classroom 134

Armory 134 will be open from 1:30 to 3:30 on a drop-in basis to set up demonstrations of your own games, or for spontaneous workshops or discussions that emerge from regularly scheduled sessions.

Presentation session 1

9:00 am to 9:50 am  •  Armory 147

DESIGN BRANCH - Designing for Play in the CU Community

  • Board Game Community of Champaign-Urbana

Presenter: Kaity Bequette and Andrew Stengele

Whether you're new to game design or a seasoned professional, a supportive community can help you and your designs! Find out about the very active board game design community right here in Champaign-Urbana including programs like CUDO Plays, groups like CUBED and tons of board game groups that get together just to play games! In these groups, designers help one another by providing a outlet for stress, sharing information and resources, offering feedback an commiseration and when asked friendly critique.

  • Adventure Play for the Future

Presenter: Kelsey Langley

This talk will explore adventure playgrounds, recounting their history in Europe and the new adventure playground movement in the US- of which CU has a nationally leading program. Special focus will be given to Playwork philosophy which is a supportive, player-centric model of interaction which is broadly applicable. We will share stories of the success of this model with photos from local programs.


9:00 am to 9:50 am  •  Armory 148

PEDAGOGY BRANCH - Laying Groundwork for Today’s Conversations

  • Hailing the Whole Student in a Fragmented Academy

Moderator: Dan Steward.
Presenters: Leon Liebenberg and Judith Pintar

Judith Pintar and Leon Liebenberg will share their experiences with playful pedagogies that simultaneously engage students in literature, engineering, systems-thinking, graphics, coding, design-thinking, role-playing, and meta-cognition. Their examples will prompt a larger discussion of the ways we teachers may guide our students through learning that challenges and rewards the whole person, whilst being enjoyable. Panel is co-sponsored by the LAS Teaching academy


9:00 am to 9:50 am  •  Armory 172

TECHNOLOGY BRANCH - Morning Tech Talks

  • Image2speech: Software that tries to generate spoken descriptions of images

Presenter: Mark A. Hasegawa-Johnson

Imagine having a conversation with your phone, trying to find a new jacket. Your phone downloads a few thousand pictures, clusters them, and starts describing features to you. Shoulders: puffy, straight, or sleeveless? The training paradigm is really a straightforward application of neural machine translation, but instead of translating from English to French, we are translating from image features to speech sounds. By translating directly to speech, I am prototyping the idea that spoken-language computer interface can exist in languages that don’t even have a standardized writing system. But how do you evaluate an image2speech system? Objective measures just won’t work: there are too many different ways you can describe an image. Subjective evaluation is probably necessary. Since the target application is entertainment (on-line shopping and the like), the best evaluation scenario will probably be, itself, some form of entertainment, that recruits users by being fun to play.

  • Gaming and Landscape Architecture Design: A Game Model Based on the University of Illinois Campus

Presenter: Litong Zeng

Most people think of landscape architecture as backyards and parks, with trees and flowers, but it is much more than that, as a field of study deeply rooted in spatial connections between humans and the material systems around them. In this brief talk, I will explain a game structure I developed through my thesis research in Landscape architecture based on the University of Illinois campus, this game suggests new possibilities for landscape architecture as a practice of design aimed at negotiating relationships, by allowing users to re-negotiate and connect with the physical environment around them.

  • Crowdsourced Playful Digital Accessibility @ UIUC

Presenter: Lawrence Angrave

In the quest for Digital Accessibility, UIUC online video lectures can be automatically machine-transcribed, translated and captioned by ClassTranscribe (a UIUC project). Using crowd-sourcing techniques, students fix errors in the automatic transcriptions. In this presentation and discussion, we ask firstly, how we can use playful techniques to encourage and reward students to fix transcription and translation errors. Secondly, are there legal, pedagogical, social and societal implications to playful crowdsourced solutions?

Presentation session 2

10:00 am to 10:50 am  •  Armory 147

DESIGN BRANCH - Designing for Adventurous Play in the CU Community

  • Escape Room Round Table

Presenters: Anne Lukeman and Chris Lukeman from CU Adventures in Space and Time, Paul Kwiat from LabEscape, and Ursulla Clague and Xavier Scott from Brainstorm Escapes

Escape rooms have become exceedingly popular in the last few years, and not just to gamers. Hear local escape room owners discuss challenges and opportunities when designing escape room game - and share what they’ve learned. Come with questions!


10:00 am to 10:50 am  •  Armory 386

PEDAGOGY BRANCH - Incorporating play into the humanities and social sciences

  • Speculative futures and interactive narratives to promote social change

Organizer: Monica Porteanu

The Speculative Futures group invites Playful by Design to join them in their monthly meeting. In this playful workshop, attendees will explore interactive speculative futures as a research method.


10:00 am to 10:50 am  •  Armory 172

TECHNOLOGY BRANCH - VR in the Classroom

  • Virtual Archaeology

Presenter: Laura Shackelford Assisted by: Cameron Merrill, Allie Zachwieja, Issac Smith

We discuss the development and delivery of a virtual reality (VR) archaeology course and the potential for VR in social sciences learning environments. We present the design of an immersive, interactive, virtual archaeology course for undergraduate students using the HTC Vive, a room-scale, virtual reality platform, and Unreal Engine 4, an open-source gaming engine. In Spring 2019, Virtual Archaeology was delivered as an undergraduate, general education course to relieve the burden of archaeological field school, which many students cannot accommodate for financial or logistical reasons. The course was designed to teach archaeological theory and field methods using a virtual excavation experience and game-based learning strategies

  • Virtual Reality and the Humanities Classroom

Presenter: Andrew Wilson

Dr. Andrew Wilson, a teaching associate at the University of Illinois Laboratory High School, will demonstrate some of the approaches that he has developed in his own courses and discuss the practical application of design and VR-inflected pedagogy in the humanities classroom, emphasizing the importance of student-centered learning strategies. He will highlight a project in which his students created digital facsimiles of historical artifacts from the ancient world.

  • Exploring Virtual Reality En Français

Presenter: Amy Clay

Virtual reality headsets have great potential to provide rich, immersive, and culturally contextualized information for foreign language learning. This presentation describes the implementation of Occulus Go headsets in French language courses, specifically using Wander, a 3D map application. Affordances and challenges are discussed along with implications for future directions.

  • The Future of Virtual Reality Enhanced Task-Based Language Teaching

Presenter: Alexander Burkel

I will be presenting a Doctoral project I am currently working on which involves the use of a Virtual Reality (VR) headset to immerse French learners in more authentic and meaningful contexts in their French language acquisition process, allowing them to make better use of the French two past-tense contrasts.

Presentation session 3

11:00 am to 11:50 am  •  Armory 147

DESIGN BRANCH - Libraries as Spaces for Design

  • Creating a Cross-disciplinary Hub for Active Student Learning in the EIU Library

Moderator: David Ward. Panelists: Zach Newell, Newton Key, Todd Bruns, Stacey Knight-Davis, CC Wharram,
Steve Brantley,

Booth Library at Eastern Illinois University is creating a Student Development & Innovation Center, converting an underutilized space in the library into a flexible active learning environment that encourages creativity and play. This embodies ideas of an “artscience” lab, engaging students in experiential learning through the pursuit of innovative dreams.


11:00 am to 11:50 am  •  Armory 134

PEDAGOGY BRANCH Playful Environments for Learning

  • New Classrooms; New Teaching Opportunities

Presenter: Ava Wolf

Recent initiatives including newly developed iFLEX categories for General Assignment classrooms, and the upcoming Campus Instructional Facility will offer faculty a wider variety of active learning classrooms to choose from, and provide more opportunities for student interaction and enjoyment in the classroom. Get ready to enhance your teaching in classrooms designed to support active and collaborative learning!

  • TIER-ED – A College of Education Initiative

Presenter: Tabassum Amina

The talk will highlight the vision and goals of TIER-ED, current achievements, and what are the immediate plans for the coming year.

  • Rethinking Art and Design Studios: Video Games as an Alternative Suggestion

Presenter: Ahu Yolac

Comparing gaming and art and design studio environments in terms of active learning, peer to peer learning and motivation in order to suggest video games’ potential in art and design education.


11:00 am to 11:50 am  •  Armory 172

TECHNOLOGY BRANCH - Potentials in Biofeedback Technologies 

  • Talking Biofeedback Games - The Culture and Mechanics of The Journey to The Wild Divine Game Series

Presenter: Kiel Gilleade and David Hopping

Released in 2003, The Journey to the Wild Divine: The Passage was a game that trained players how to relax through biofeedback techniques . Combining Myst like gameplay and New Age thought, players explored the mysterious Sun Realm and encountered assorted mini-games that would respond to their physiology and teach them how to control these signals in order to better control their emotions. In this session we explore the culture and mechanics behind The Passage and other games in the Wild Divine series and discuss how biofeedback loops can be integrated into gameplay mechanics. As part of this session, we will also have several Wild Divine games setup for the audience to experience biofeedback games.

Lunch session


Food is available for purchase at Einstein’s Bagels in the north corridor of the Armory.

A wider variety of food is available on Green Street, a few blocks north of the Armory.


12:00 Pm to 1:20 Pm  •  Armory 172

FEATURED GAME DEMONSTRATION

A sign-up sheet will be available outside Armory 172 for participants to reserve their spot at the table to play the featured educational game of this year’s Spring Symposium: Homeworld Bound.

  • Homeworld Bound: A Computer Game to Teach Spatial Reasoning Skills

Presenter: Helen Wauck

You've crash-landed on an alien planet! Explore the world and collect scrap metal to build tools and equipment that might help you rebuild your spaceship and get home someday. Homeworld Bound is a first person exploration and construction game to train students' spatial reasoning skills, with the end goal of increasing their STEM proficiency. The game was developed by Helen Wauck, a PhD candidate in Computer Science, and has been in a continual process of iteration and improvement over the past few years with the help of several talented undergraduate students. In this session, the relevance of the game to STEM-related spatial reasoning skills and its development process will be explained, and participants will have the opportunity to provide feedback to improve the game for future research studies.


12:00 Pm to 1:20 Pm  •  Armory 134

FEATURED GAME DEMONSTRATION

A sign-up sheet will be available outside Armory 134 for participants to reserve their spot at the table to play the featured boardgame of this year’s Spring Symposium: The Silk Road

  • Playing the Silk Road

Presenter: Kim Sheahan

Experience the excitement—and the dangers—of ancient long-distance trade. Buy and sell exotic animals, fragrant perfumes, and fragile porcelain dishes. Do your best to avoid being ambushed by mountain robbers or dying of dehydration as you cross the desert. The Silk Road is a board game developed to help sixth graders understand what life was like for traveling merchants. The game was developed and updated over the past several years by Kim Sheahan, the Assistant Director of Education at the Spurlock Museum. In this session, the background of the game will be explained, as well as how it has changed--and will be changing--as a result of student and teacher suggestions.


12:00 Pm to 1:20 Pm  •  Armory 101 Auditorium

LUNCHTIME CINEMA  ( a light lunch will be provided to pre-registrants )

  • Free to Play

A 2014 documentary film by American video game company Valve Corporation. The film takes a critical look at the lives of Benedict "hyhy" Lim, Danil “Dendi” Ishutin and Clinton “Fear” Loomis, three professional Defense of the Ancients (DotA) players who participated in The International, the most lucrative eSports tournament at the time. The central focus of the film is how their commitment to DotA had affected their lives. The film will be followed by a discussion and a panel addressing the future of eSports at Illinois.

Presentation Session 4

1:30 pm to 2:20 pm  •  Armory 101 aUDITORIUM

CONTINUATION OF LUNCH SESSION

  • Illini Esports and the Future of Esports @ Illinois

Moderators: John Parzynski, Lisette Chapa and Jamie Nelson. Panelists: Conor Minnaugh, David Koruna, Eileen Feng, John Palmer, and Zachary Pease.

Illini Esports is the premier student organization for esports at the University of Illinois at Urbana-Champaign, catering to both the competitive and casual gamer. Members of the Illini Esports Team will share their IE experiences as they discuss their reactions to the film Free to Play. They will discuss competitive gaming, in general. and talk about the future of esports at Illinois.


1:30 pm to 2:20 pm  •  Armory 172

TECHNOLOGY BRANCH - Procedural Content Generation

  • Procedural Game Development Toolsets

Presenter: Brian Traficante

Procedural generation of content is becoming a must in Video Game Development. Brian Traficante, Creative Director at DSVolition, will describe and show techniques used at Volition to build worlds and create content with a focus on procedural generation methodologies used and how they compare to techniques of the past.


1:30 pm to 2:20 pm  •  Armory 182

PEDAGOGY BRANCH - Towards the Playful University

  • Fun and Games in the Context of Teaching: How Words Can Help and Hinder

Presenter: Ava Wolf, Dan Steward, Lisa Bievenue, Robert Baird

Words like fun, play, and games usually mean different things to different people. This is especially true when we talk about the value of play in the context of classroom teaching. In this interactive discussion forum, we’ll work together to develop qualifying descriptors and elevator speeches that convey the serious nature of playful pedagogies and the important role they play in active learning.

Presentation Session 5

2:30 pm to 3:20 pm •  Armory 172

DESIGN BRANCH - Museums Playfully Transformed

  • Ideation Cards for Museum Design

Presenter: Mike Twidale

Presentation and brief demonstration of a card based activity used to facilitate the playful design of technologically and culturally innovative museum exhibits and events.

  • Illinois Distributed Museum: Exploring Innovation Across Campus

Presenter: Kristen Allen

The Illinois Distributed Museum helps visitors explore the campus in a new way through a website that connections locations together by telling stories of innovations that have taken place on campus. Users can access the tours page and find pre-made tours of different innovations and explore campus by walking to each location, finding objects related to that exhibit in that location, and then read about the innovation, person, impact or place. Users can also use a map to find related exhibits to the building they are in or just explore the exhibits online without going to those locations.


2:30 pm to 3:20 pm  •  Armory 182

PEDAGOGY BRANCH - Games for Embodied Learning

  • Making Movement Games

Presenters: John Toenjes and David Marchant will be joined by our Keynote speaker, Allen Turner.

Participants in "Making Movement Games" will help us investigate how groups of people go about making games collectively. Participants will be moving in this exploration, not sitting still! Wear comfortable clothes and shoes and we'll get creative together. We can't say any more or we'll spoil the experience.

 


2:30 pm to 3:20 pm  •  Armory 101 aUDITORIUM

TECHNOLOGY BRANCH - The State of the Game Industry

  • Game Industry Professionals: So you want to be a game designer?

Moderator: Kaity Bequette
Panelists: Dan Cermak and members of the CU game design community

Professionals from the video and board game industry share their experiences and suggest how to prepare for entering the field, recommending practical experiences students can pursue in order to better prepare for the realities of the industry.

Plenary Session

3:30 pm to 4:30 pm  •  Armory 101 Auditorium

FEATURED PANEL

  • Interactive Narrative from Victory Garden to Twine: A conversation with Stuart Moulthrop and Chris Klimas

Moderator: Caleb Wilson.
Presenters: Stuart Moulthrop (left) and Chris Klimas (right)

Stuart Moulthrop The conversation will range across the history of the last quarter century of electronic literature and hypertext-based interactive fiction, and consider what the future might hold for it, within the academy and in popular culture.


4:30 pm to 5:30 pm  •  Armory 101 Auditorium

FEATURED PANEL

  • Whither Playful by Design? The Future of our Playful University

Presenters: Alexis Kim, Judith Pintar

Brief presentations followed by an open discussion of what the Playful by Design community should become as our sponsorship by the Illinois Program for Research in the Humanities comes to a close. How are other universities incorporating games and play into their disciplines and curricula? What should Playful by Design's ambitions be, here at the U of I?

Saturday, April 6th

Spring symposium @ the fab lab

Symposium participants in 2018 creating games int he Fab Lab

10:00 am - 5:00 pm

  • Table Top Game Jam at the Fablab!

Working with a team or on your own, you will have 7 hours to create a prototype of a game or a game-related accessory. Prizes will be awarded!

The challenge opens with a presentation by CUDO PLAYS, the hosts of Champaign Urbana's annual Board Game Design Competition. Fab Lab staff will be on-hand to assist throughout the day to run workshops as needed on the Laser CutterSilhouette (vinyl cutter), 3D printers, RPG maker (video game development), Sewing Machines and more!

Your creation will be judged at 4:30, with an award ceremony at 5:00

Presenters: Kaity Bequette, Jeff Ginger, Duncan Baird


1:00 - 5:00 pm

  • Twine Jam at the Fablab!

Working with a team or (more likely) on your own, you will have four hours to create a game or work of interactive fiction (or non-fiction) that makes use of the basic features of the Twine platform.

Chris Klimas, the developer of Twine, and electronic literature pioneer Stuart Moulthrop will be on hand to introduce you to the basics of Twine and to help you through your initial growing pains. Then you will have a few hours on your own to see what you can come up with.

Your interactive opuses will be judged at 4:30, with prizes awarded at 5:00.

Presenters: Chris Klimas & Stuart Moulthrop


  • Champaign-Urbana Community Fab Lab

    1301 South Goodwin Ave Urbana, IL 61801

    communityfablab@gmail.com (217) 265-5342 Location and Hours