Playful by Design Themes and Goals for Academic Year 2017-2918
Playful by Design workshops will be held in different design spaces across the campus, including the CU Community Fablab, iFlex classrooms, and the new Armory Innovation Spaces developed by the Center for Innovation in Teaching and Learning (CITL). Changing locations will allow us to explore the efficacy of the spaces surrounding our own collaboration and play.
We are faced as educators with the task of helping our students come of age in a post-truth world marred by unapologetic inequalities and grotesque incivilities. The extent to which playful educational spaces, incorporating role-playing and other immersive activities, can lead to empathy and emergent learning, and to encourage students towards civil engagement are questions we are interested in investigating.
The need to support students in the attainment of multiple fluencies becomes more, not less, important in the age of the internet since social media has reproduced our cultural silos. We are interested in how games and other digital environments can be designed and employed to facilitate the attainment of multiple fluencies: linguistic, cultural, and digital.
Can encouraging the teaching of game authorship and design diminish the class divide between creators and consumers of digital media? The ability of social media to facilitate crowd-sourcing collaboration for ventures ranging from scientific inquiry to political action provides intriguing opportunities for digital inclusion through the public humanities as well.