E-Literatures & Literacies Lab
e(merging)-literatures
Interactive Narrative
Narrative AI (chatbots)
Collaborative Storytelling
Experimental Humanities
e(lectronic)- literacies
Game Design
Sociocultural Fluencies
Digital & Programming Literacies
Game-Mediated Language Learning
e(Xtended)-lab
XR Technologies
Embodied Cognition
Gameful Pedagogies
Serious Games & Simulations
featured collaborations
IPRH RESEARCH CLUSTER
Playful by Design
The Playful by Design game studies & design community began in academic year 2017-2018, with the Playful by Design: Gaming Pedagogies, Digital Literacies, and the Public Humanities Research Cluster (sponsored by the Humanities Research Institute, then IPRH) provided a cross-disciplinary space to explore the power of play.
INTERACTIVE FICTION
The Illinois Map Project
A collaborative programming sandbox that endlessly expands in virtual space and time.
Research. Write. Code. Play.
Sponsored by Informatics
e-literatures
The Emergent Literatures component of EL3 weaves together several entwined missions
Design
EL3 supports the creation of works of interactive storytelling, including socially transformative games, interactive fiction , and other emerging media being developed by faculty and students on our campus and in the Champaign-Urbana community.
Share
EL3 provides opportunities for researchers, designers, artists, programmers, and writers to share their work through collaborative projects, reading groups, conferences and symposia. It cultivates an audience through public events and e-publishing initiatives.
Expand
EL3 expands the practice and craft of these emerging literatures through projects involving collaborative authoring, artificial intelligence programming, translations of traditional literatures into digital forms, and interactive historical and social simulations.
e-literacies
The Electronic Literacies component of EL3 invites interdisciplinary scholars from across campus to collaborate
Research
We encourage research on digital literacies broadly defined, Game-Mediated Language Learning, Second Language (L2) cross cultural digital literacies, ontological thinking, programming literacy, and digital inclusion.
Support
We support curriculum development for innovative courses that promote digital inclusion by teaching programming within the humanities and social sciences, through game design, simulations, and other new media.
ENGAGE
We foster public engagement through K-12 curriculum resource development, community workshops through the CU Fablab, the Champaign-Urbana Public Library and local schools to address a variety of pedagogical and social goals.
e-lab
The eXtended Lab component of EL3 provides a virtual collaboration space where projects can be envisioned
Discover
We support interdisciplinary collaborations — so that researchers from the humanities, arts, social sciences, and STEM can explore virtual, augmented and other eXtended technologies in all of their transformative potential.
Connect
The EL3 lab supports networking — setting up opportunities for members of the Playful by Design and Games@Illinois communities to meet, share ideas, make plan, apply for grants, engage students, and share their work.
Coordinate
We also address pragmatic institutional objectives, such as securing campus-based or external funding, developing new cross-unit programs, or recruiting graduate students and faculty to initiate or join a collaborative project.