Electronic Literatures and Literacies Lab

The Electronic Literatures and Literacies Lab (EL3) is a cross-campus community supported by the Illinois Informatics Institute at the University of Illinois at Urbana-Champaign which brings together writers, artists, game designers, programmers, and interdisciplinary researchers from the Humanities, Social Sciences and STEM to foster collaboration in the digital humanities, on projects ranging from interactive digital narratives to immersive simulations, to socially transformative games.

e-literatures

Interactive Digital Narrative
Conversational AI
Socially Transformative Games
Immersive Simulations
E-Publishing
Collaborative Authoring
Digital Curation

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e-literacies

Computational Thinking
Programming Literacy
Game-Mediated Language Learning
Intercultural Understanding
Game Design
Digital Inclusion
Participatory Media

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e-laboratory

Collaborations
Interdisciplinary Projects
Websites and Apps
Tools and Inventions
Courses and Conferences
Research Clusters
Reading Groups

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 e-literatures


The E-Literatures component of EL3 weaves together several entwined missions

  • Curate

    EL3 curates works of Electronic Literature, including socially transformative games, interactive digital narratives (IDN), and other emerging media being done on campus, nationally and internationally, providing a Web Portal, critical reviews and a blog series.

  • Support

    EL3 supports the authoring of new works of Electronic Literature and other emerging media through courses, Meet-Ups, reading groups, conferences and symposia. It cultivates an audience through public “readings”and e-publishing initiatives.

  • Expand

    EL3 expands the practice and craft of these emerging literatures through projects involving collaborative authoring, artificial intelligence programming, translations of traditional literatures into digital forms, and interactive historical and social simulations.

 e-literacies


The E-Literacies component of EL3 invites interdisciplinary scholars from across campus to collaborate along three tracks

  • Research

    We encourage research on digital literacies broadly defined, Game-Mediated Language Learning, Second Language (L2) cross cultural digital literacies, ontological thinking, programming literacy, and digital inclusion.

  • Support

    We support curriculum development for innovative courses that promote digital inclusion by teaching programming within the humanities and social sciences, through game design, simulations, and other new media.

  • ENGAGE

    We foster public engagement through K-12 curriculum resource development, community workshops through the CU Fablab, the Champaign-Urbana Public Library and local schools to address a variety of pedagogical and social goals.

 e-laboratory


The E-Laboratory component of EL3 provides the virtual environment within which collaborative projects can be envisioned, organized and carried out

  • Discover

    We support interdisciplinary collaborations — so that researchers from the humanities, arts, social sciences, and STEM can discover common interests and leverage new technologies and media in all of their transformative possibilities.

  • Connect

    A key focus is on basic networking — setting up research clusters, initiating reading groups, organizing conferences, and coordinating Meet Ups, writing contests and events, or new platforms for promoting interactive digital narrative.

  • Coordinate

    Other collaborations focus on pragmatic institutional objectives, such as securing campus-based or external funding, developing new cross-unit programs, or recruiting graduate students and faculty to initiate or join a collaborative project.