Interactive Digital Narrative
Socially Transformative Games
Game-Mediated Language Learning
Websites and Apps
Tools and Inventions
Courses and Conferences
The E-Literacies component of EL3 invites interdisciplinary scholars from across campus to collaborate along three tracks
We encourage research on digital literacies broadly defined, Game-Mediated Language Learning, Second Language (L2) cross cultural digital literacies, ontological thinking, programming literacy, and digital inclusion.
We support curriculum development for innovative courses that promote digital inclusion by teaching programming within the humanities and social sciences, through game design, simulations, and other new media.
We foster public engagement through K-12 curriculum resource development, community workshops through the CU Fablab, the Champaign-Urbana Public Library and local schools to address a variety of pedagogical and social goals.
The E-Laboratory component of EL3 provides the virtual environment within which collaborative projects can be envisioned, organized and carried out
We support interdisciplinary collaborations — so that researchers from the humanities, arts, social sciences, and STEM can discover common interests and leverage new technologies and media in all of their transformative possibilities.
A key focus is on basic networking — setting up research clusters, initiating reading groups, organizing conferences, and coordinating Meet Ups, writing contests and events, or new platforms for promoting interactive digital narrative.
Other collaborations focus on pragmatic institutional objectives, such as securing campus-based or external funding, developing new cross-unit programs, or recruiting graduate students and faculty to initiate or join a collaborative project.